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Dante’s Inferno is a 2010 action-adventure game developed by Visceral Games and published by Electronic Arts. The game was released for PlayStation 3, Xbox 360, and PlayStation Portable in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement. A direct-to-DVD animated movie based on the video game, titled Dante’s Inferno: An Animated Epic, was released simultaneously with it.
The game’s story is loosely based on Inferno, the first canticle of Dante Alighieri‘s Divine Comedy. It follows Dante, imagined as a Templar knight from The Crusades, who, guided by the spirit of the poet Virgil, must fight through the nine Circles of Hell to rescue Beatrice from the clutches of Lucifer himself. In the game, players control Dante from a third-person perspective. His primary weapon is a scythe that can be used in a series of combination attacks and finishing moves. Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies.
Before the game’s release, Dante’s Inferno underwent a prominent, elaborate, and at times controversial marketing campaign led by the game’s publisher Electronic Arts. This included the release of a fake religious game called Mass: We Pray, a motion controller-based game supposedly allowing players to engage in an interactive prayer and church sermon. The game received generally positive reviews upon release; critics praised the gameplay, art direction, voice acting, story, sound design, and depiction of Hell.
Dante’s Inferno is an action-adventure game. The player controls Dante, the game’s protagonist, and engages in fast-paced combat, platforming and environment-based puzzles. In the game, Dante’s primary weapon is a scythe that can be used in a series of combination attacks and finishing moves. He has a Holy Cross that fires a volley of energy as a projectile attack. In addition, Dante can use numerous magic based attacks and abilities channeled from a mana pool to help in combat, many of which are obtained as the game progresses. A quick time event system is used when attempting to discharge the demon of its master (unbind from host) and during boss fights, where players must press the highlighted button on screen in order to continue the chain of attacks, or be countered and wounded otherwise.
Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies or locating soul fountains. Each of these skills fall into the Holy (represented by blue orbs) skill tree. At the beginning of the game, the skill tree is equal in power, but as Dante gains more Holy experience, more abilities become available for purchase. Experience is collected through the game’s “Absolve” system, where upon defeating enemies, Dante can absolve and save them with the Holy Cross. Much experience can also be accumulated in absolving the damned souls of many famous figures in history that appear in Dante Alighieri‘s original The Divine Comedy determining their fate, players enter a mini game where the characters’ “sins” move towards the center of the screen, pressing required action symbols once the sin is in place. Players are rewarded with more souls and experience as the number of sins collected increases.
The game involves large sections of platforming, including swinging between ropes and climbing walls, both of which can involve hazards such as fire or swinging blades. There is also a series of environment-based puzzle sequences that can impair the progress of Dante’s quest, such as requiring the correct positioning of movable objects or pulling levers at the appropriate time. In addition, there are numerous hidden passages where Biblical relics can be found and equipped to improve Dante’s abilities.